無為無不為 知足知不足

3.5.09

structural considerations



Sometimes you have to consider what sort of insights can be drawn from games. If they may succeed where fearmongering fails (and I hope at least something does), what might that say about our world created? And yet thus far a game can be perplexing too. The game itself can be set into an examination of structural considerations, and can be used to improve skillsets.


Lev Vygotsky discusses the role of the mediating device, or learning tool, in acquiring language and behaviour; one example is the Delta Airlines flight stewardess method of suppressing anger at rude passengers. By imagining the passenger as someone whose baggage had been lost on a previous flight, or who was scared of flying, or who was travelling to a funeral, they internalised a rationale for the rudeness and could shrug off thier own rising irritation. Gradually through repeated use, the process becomes fossilised, and in this example, the stewardess no longer needs to imagine anything to be able to shrug off her irritation.

Culture creates all sorts of learning tools for language, for mathematics, for sciences, in songs, mnemonics, exercises, and even jokes!



Goodnight.

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